Hey there, I’m Hecka, and I’ll be your guide today!
There are several things we’ll need to make sure you have set up, in order to upload your own avatar. For the sake of completeness, I’m including EVERY step of the way as if you’ve never done this before. This page should be easy enough to skip around to the important bits if you know what you’re doing.
We’ll begin by downloading VRChat Creator Companion. This is the official supported tool, which I’ll be using through this installation. An alternative installer recommended by the community is Alcom.
Please go through the general install instructions provided by VRC CC. It will lead you through installing the unity hub and relevant version of Unity for our project.
Now that we have VRC CC set up, we’re going to 1: create the file, and 2: install some dependencies. Under the main Projects tab, click ‘Create New Project’. Simple! Then, Select the ‘Unity 2022 Avatar Project’ option, name your project, and set the location somewhere you’ll remember.
This will take a few minutes to complete. Once it’s done, don’t open the file yet! We’ll now want to click ‘Manage Project’. One by one, we’re going to click the (+) icons on the right, to install each of the following entries:
- VRChat SDK – this installs on its own, but please ensure it’s updated to 3.8.2 (or newer), as CC’s template may be out of date.
- VRCFury – this is mandatory. If you haven’t added it to your Creator Companion, follow the instructions
- Poiyomi – This is the default shader I use on the model. You don’t need the ‘pro’ version, free is fine
- AV3Emulator – this allows testing of your model in play mode. Gesture Manager is an alternative option but not set up in the example files.
Optional, but nice:
- GogoLoco – This installs a suite of extra animations and utilities, that are helpful for users without fullbody tracking.
- Jerry’s Face Tracking Templates – You should install this to your file before installing the vix to it for the first time, if you intend on using facetracking
- AudioLink (added alongside VRCFury) – This adds extra lighting features that react to music in compatible worlds.
Adding each of these will take several minutes a piece. One reason Alcom was recommended as an alternative is that it can do this all at once, instead of performing it one at a time. I don’t have experience with it, but that sounds nice!
Once you’re ready, click ‘Open Project’. This will take quite some time for the first time it opens up.